MC Toolkit

Building & Resources guides — page 4

Guides to building and gathering in Minecraft: block and material counts, beacon pyramids, mob farm spawn caps, horse breeding and custom paintings.

Three resource-pack texture paths are flat. The mob one nests, and that is the least of it

Items, blocks and paintings live one file deep. Mobs live in a folder named after themselves — and for most mobs that folder holds several files, so a one-file override silently misses.

2026-08-01Building & Resources

Tool tiers: only 108 blocks care, gold is exactly as limited as wood, and copper is stone

Of every block in Minecraft, 108 require a tool tier at all — and just 5 need diamond. Gold and wooden tools are excluded from identical lists, and copper matches stone exactly.

2026-08-01Building & Resources

Nether portals that link where you want them to — the 1:8 rule in practice

Portals do not pair by coordinates alone. Here is the search box the game actually checks, why your portal keeps connecting to the wrong one, and how to force a clean pair.

2026-07-28Building & Resources

Torch spacing for spawn-proofing: the exact number, not a guess

Hostile mobs need block light 0. Torches emit light 14 and lose 1 per block. That gives a precise grid — and a different answer for floors, ceilings and open builds.

2026-07-27Building & Resources

Best Y level for every ore after the world height change

Diamonds are not at Y=11 any more. Each ore now has a triangular distribution with its own peak, and a few have a second band. Here are the real numbers from worldgen.

2026-07-26Building & Resources

Trial chambers: making spawners ominous and what the vaults actually drop

Ominous vaults hold the Heavy Core, the Mace's key ingredient, but only if you make the chamber ominous first. Here is the sequence, the key economy, and what solo versus co-op changes.

2026-07-21Building & Resources

Beacon pyramids: blocks needed per level, real range, and tinting the beam

A level 4 beacon costs 164 blocks and reaches 50 blocks, not 64. Here are the exact counts per tier, what each level unlocks, and how stained glass mixes the beam colour.

2026-07-17Building & Resources

Comparator signal strength from containers: the formula and the stack-size trap

A chest with one item outputs signal 1, but so does a chest with sixty-three. The formula explains why, and why shulker boxes and buckets break every calculation you had.

2026-07-16Building & Resources

Custom model data: giving one item many models without replacing anything

The item-model system replaced the old CustomModelData predicate. Here is the folder layout, the JSON that maps values to models, and why your texture shows as a purple cube.

2026-07-11Building & Resources

Finding a stronghold with two Eye of Ender throws

Triangulation works with two throws, not six eyes of guesswork. Here is the technique, the two mistakes that make it fail, and the coordinate maths behind it.

2026-07-07Building & Resources