Building & Resources guides — page 3
Minecraft guides filed under Building & Resources.
Three gunpowder is not three times one gunpowder — it is 1.67×
A rocket's boost is 10 × (2 + flight duration) ticks, and that free +2 is why tripling the gunpowder only adds two thirds more distance. The full table, in blocks.
Three resource-pack texture paths are flat. The mob one nests, and that is the least of it
Items, blocks and paintings live one file deep. Mobs live in a folder named after themselves — and for most mobs that folder holds several files, so a one-file override silently misses.
Tool tiers: only 94 blocks care, gold is exactly as limited as wood, and copper is stone
Of every block in Minecraft, 94 require a tool tier at all — and just 5 need diamond. Gold and wooden tools are excluded from identical lists, and copper matches stone exactly.
Nether portals that link where you want them to — the 1:8 rule in practice
Portals do not pair by coordinates alone. Here is the search box the game actually checks, why your portal keeps connecting to the wrong one, and how to force a clean pair.
Torch spacing for spawn-proofing: the exact number, not a guess
Hostile mobs need block light 0. Torches emit light 14 and lose 1 per block. That gives a precise grid — and a different answer for floors, ceilings and open builds.
Best Y level for every ore after the world height change
Diamonds are not at Y=11 any more. Each ore now has a triangular distribution with its own peak, and a few have a second band. Here are the real numbers from worldgen.
Trial chambers: making spawners ominous and what the vaults actually drop
Ominous vaults hold the Mace and Heavy Core, but only if you make the chamber ominous first. Here is the sequence, the key economy, and what solo versus co-op changes.
Beacon pyramids: blocks needed per level, real range, and tinting the beam
A level 4 beacon costs 164 blocks and reaches 50 blocks, not 64. Here are the exact counts per tier, what each level unlocks, and how stained glass mixes the beam colour.
Comparator signal strength from containers: the formula and the stack-size trap
A chest with one item outputs signal 1, but so does a chest with sixty-three. The formula explains why, and why shulker boxes and buckets break every calculation you had.
Custom model data: giving one item many models without replacing anything
The item-model system replaced the old CustomModelData predicate. Here is the folder layout, the JSON that maps values to models, and why your texture shows as a purple cube.
Looking for more Minecraft tools?
A suite of client-side generators, viewers and converters — all free, all in your browser.