Building & Resources guides — page 3
Guides to building and gathering in Minecraft: block and material counts, beacon pyramids, mob farm spawn caps, horse breeding and custom paintings.
Slim or classic: the game reads your account, and a tool has to guess from 24 pixels
The game takes slim or classic from your account's skin setting, not the PNG. A tool given a bare PNG has to guess from two columns a slim arm leaves empty. Plus the full UV map and why legacy 64×32 skins get mirrored.
A map pixel is one byte, and two of its bits are brightness
61 base colours × 4 shades = 244 colours from a 16,384-byte array. Only one of the four shades is the colour's full value; the other three are darkened to 86%, 71% and 53%.
Gold is the fastest tool in Minecraft, and netherite is only 12% faster than diamond
Tool speed multipliers run 1, 2, 4, 5, 6, 8, 9 — and gold sits at 12, above netherite. The upgrade you grind for is the smallest step on the ladder.
Only the head is a cube — every other papercraft part is three different rectangles
Six parts, 36 faces, 1,632 square skin-pixels of paper. The head's six faces are identical; the body's come in three sizes; the arms and legs in two. That decides how each net folds.
Painting sizes: 34 of the 51 are square, and only 5 are taller than they are wide
51 paintings across 9 sizes, needing 321 blocks of wall to hang them all. A 1-wide, 2-tall gap fits exactly three of them — and five paintings credit no artist at all.
Recipe yields round up, so a crafting cost is never just multiplication
Paper makes 3 per craft. Needing 4 costs you 6 sugar cane and leaves 2 paper spare. Every level of a recipe tree does that, and the waste compounds downward.
Recolouring the sky: the moon is eight files now, and the sun has moved
A sky pack replaces celestial/sun.png, eight 32×32 moon-phase files, end_flash.png, clouds.png, rain.png, snow.png and end_sky.png at exact sizes. The old single moon strip is gone.
52 structures: eighteen are abandoned camps, and 23 do not fit the terrain at all
Stronghold spawns in 56 biomes and each village variant but plains in exactly one. 29 of the 52 structures adapt to the ground under them — the other 23 are placed as-is.
Switching skin editions reloads the page, and that is the correct design
Java's editor is built around 64 and Bedrock's around 128. The constant is baked in, so the two cannot hand each other a canvas — which is why each edition is a real URL rather than a toggle.
Three gunpowder is not three times one gunpowder — it is about 1.8×
A rocket's boost is 10 × (1 + flight duration) + 1 ticks plus a random 0–11, and that free base is why tripling the gunpowder adds well under double the distance. The full table, in blocks.