MC Toolkit / Commands
Commands
Generate Minecraft commands from a form instead of memorising syntax, then copy a line that runs the first time.
/give Generator
Build any /give command for Minecraft 26.1 — enchantments, custom names, lore and data components. Free, no signup.
/summon Generator
Spawn any mob with full NBT — equipment, attributes, passengers and custom AI. Java and Bedrock.
Advanced Command Builder — Execute & Data
Build execute, scoreboard, data, item, loot, schedule, particle, playsound, stopsound and function commands from a form.
Advanced Command Builder — Control & Debug
Build return, random, trigger, datapack, debug, tick, test and target-selector commands from a form.
Dialog Input & Waypoint Style Builder
Build dialog screens introduced in Java 1.21.6 with input fields and buttons, and customize locator bar waypoint styles.
Entity & Combat Command Builder
Build summon, effect, kill, damage, ride, enchant, attribute, rotate, swing and display-entity commands from a form.
Give Item Command Builder
Build /give commands for armor trims, goat horns, banners, potions, fireworks, written books and 9 more special items.
Player Command Builder
Build teleport, gamemode, xp, clear, tag, gamerule, time, weather and 8 more player commands from a form. Shortcode [player_commands].
Server Admin Command Builder
Build ban, kick, op, whitelist and 8 more server admin commands from a form.
Spawn Egg & Mob Conversion Tools
Build spawn egg give commands with custom names, and look up which mobs convert into others and when.
Text & Display Command Builder
Build tellraw, title, bossbar, team, say, msg, dialog and waypoint commands from a form.
World & Blocks Command Builder
Build setblock, fill, clone, locate, worldborder, fillbiome, forceload, place and setworldspawn commands from a form. Shortcode [world_blocks_commands].
Post Effect & Loot Tools
Build the Java 26.3 /posteffect command, and roll a weighted loot pool to balance a chest design before you write the datapack.
Latest guides
Browse all guides →How to cure a zombie villager: Weakness, a golden apple, 3–5 minutes
The cure from the 26.3 code: which potion and apple, how long it takes, why iron bars and beds barely speed it up, and exactly how big the trading discount is.
Post effects and loot pools: the two halves of one chest
A loot pool's weights decide what drops; the /posteffect command decides how it feels. Both are numbers you can check before writing the datapack.
Spawn eggs cover 88 of 161 entities — and exactly three creatures have none
73 entity types have no spawn egg, but 68 of those are boats, projectiles and display entities. Only Giant, Illusioner and Mannequin are creatures you cannot egg.
The /give command after data components: what replaced NBT tags
1.20.5 replaced item NBT with data components, and most /give snippets online are still written the old way. Here is the mapping from the tags you know to the components that work now.
Ominous Bottles and Bad Omen I–V: what each level actually changes
Bad Omen no longer starts raids on its own. Here is what the five Ominous Bottle levels do to trial chambers and raids, and the give command for each.
The gamerules worth changing — and the defaults people get wrong
There are over 40 gamerules and most guides list them without saying which matter. Here are the ones that change how a world plays, with their real default values.