Building & Resources guides — page 2
Minecraft guides filed under Building & Resources.
Horse breeding: two perfect parents still cannot guarantee a perfect foal
The foal centres on the parents' midpoint, but the spread carries a floor of 0.3 × the stat range no matter how identical the parents are. That term never goes away.
Slim or classic is decided by 24 pixels, and you can see exactly which ones
A skin is slim if fewer than 6 of the 24 pixels at (46,20)–(47,31) are opaque. Plus the full UV map, why legacy 64×32 skins get mirrored, and why Bedrock's 128×128 will never load in Java.
A map pixel is one byte, and two of its bits are brightness
61 base colours × 4 shades = 244 colours from a 16,384-byte array. Only one of the four shades is the block's real colour; the other three are darkened to 86%, 71% and 53%.
Gold is the fastest tool in Minecraft, and netherite is only 12% faster than diamond
Tool speed multipliers run 1, 2, 4, 6, 8, 9 — and gold sits at 12, above netherite. The upgrade you grind for is the smallest step on the ladder.
Only the head is a cube — every other papercraft part is three different rectangles
Six parts, 36 faces, 1,632 square skin-pixels of paper. The head's six faces are identical; the body's come in three sizes; the arms and legs in two. That decides how each net folds.
Painting sizes: 34 of the 51 are square, and only 5 are taller than they are wide
51 paintings across 9 sizes, needing 321 blocks of wall to hang them all. A 1-wide, 2-tall gap fits exactly three of them — and five paintings credit no artist at all.
Recipe yields round up, so a crafting cost is never just multiplication
Paper makes 3 per craft. Needing 4 costs you 6 sugar cane and leaves 2 paper spare. Every level of a recipe tree does that, and the waste compounds downward.
Recolouring the sky is six files — and all eight moon phases are one of them
A sky pack replaces sun.png, moon_phases.png, clouds.png, rain.png, snow.png and end_sky.png at exact sizes. The moon is a single 128×64 strip, not eight textures.
34 structures: seven are ruined portals, and 23 do not fit the terrain at all
Stronghold spawns in 55 biomes and each village variant in exactly one. Only 11 of the 34 structures adapt to the ground under them — the rest are placed as-is.
Switching skin editions reloads the page, and that is the correct design
Java's editor is built around 64 and Bedrock's around 128. The constant is baked in, so the two cannot hand each other a canvas — which is why each edition is a real URL rather than a toggle.
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