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Eighteen trim patterns, fourteen places, and only one that drops from a mob

Trail Ruins gives four of the eighteen. Tide is the only pattern that is not loot. And duplicating a template is a crafting table, not a smithing one — with two exceptions.

There are 18 armour trim patterns and 11 trim materials, which is 198 combinations per armour piece and 792 across a full four-piece set. Collecting the patterns is the slow part, and the sources are not evenly spread: fourteen places supply eighteen patterns, and two of those places supply six of them between them.

Where each pattern comes from

patternsource
Wayfinder, Shaper, Raiser, HostTrail Ruins — suspicious gravel
Silence, WardAncient City chests
BoltTrial Chambers vaults
FlowTrial Chambersominous vaults
CoastShipwreck treasure chests
DuneDesert Temple chests
WildJungle Temple chests
SentryPillager Outposts
VexWoodland Mansion chests
SnoutBastion Remnant chests
RibNether Fortress chests
EyeStronghold altar chests
SpireEnd City chests
TideElder Guardian drops

Trail Ruins is worth four patterns, and none of them are in a chest. Wayfinder, Shaper, Raiser and Host all come out of suspicious gravel, which means a brush and patience rather than a chest to open. That single structure is 22% of the entire pattern list — and it is the easiest one to walk past, because it has no loot chests to signpost it.

Tide is the only pattern that is not loot. Every other entry is a chest, a vault or brushable gravel. Tide comes off an Elder Guardian, so it is the one pattern you have to fight for rather than find.

Bolt and Flow share a structure but not a difficulty. Both are in Trial Chambers, but Flow only appears in ominous vaults, which need a Bad Omen effect to open. A peaceful sweep of a Trial Chamber yields Bolt and never Flow, no matter how many vaults you empty.

Duplication is a crafting table, not a smithing table

The smithing table applies a trim. Copying the template is an ordinary shaped crafting recipe, and it takes three things:

7 × diamond  +  1 × the template  +  1 × the structure's block   →   2 templates

Two out, one in, so each craft is a net +1. The block is the structure's own signature material, and it repeats exactly where you would expect:

blockpatterns
TerracottaHost, Raiser, Shaper, Wayfinder — the four Trail Ruins ones
CobblestoneCoast, Sentry, Vex
Cobbled DeepslateSilence, Ward
SandstoneDune
Mossy CobblestoneWild
NetherrackRib
BlackstoneSnout
End StoneEye
Purpur BlockSpire
PrismarineTide
Copper Block or Waxed Copper BlockBolt
Breeze RodFlow

The two exceptions are the ones worth knowing

Bolt is the only pattern that accepts a choice. Every other recipe names exactly one block; Bolt takes either a Copper Block or a Waxed Copper Block. So an oxidation-proofed stack you already waxed for a build is not wasted on it — which is not true of anything else in the table.

Flow needs a Breeze Rod, and a Breeze Rod is a mob drop. Every other duplication is diamonds plus a block you can mine by the stack; Flow costs you a Breeze per copy. Combined with it being locked behind ominous vaults, Flow is the most expensive pattern in the game at both ends — hard to get, and hard to copy once you have it.

What that means for a collecting run

The eleven trim materials — Amethyst, Copper, Diamond, Emerald, Gold, Iron, Lapis, Netherite, Quartz, Redstone and Resin — are all ordinary craftable or minable items. None is structure-gated.

So the expedition is once per pattern, not once per piece of armour. One Ancient City visit unlocks Silence and Ward permanently; after that, every one of their 11 material variants across all four armour pieces is just diamonds and cobbled deepslate away.

Armor Trim Generator →

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