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Ominous Bottles and Bad Omen I–V: what each level actually changes

Bad Omen no longer starts raids on its own. Here is what the five Ominous Bottle levels do to trial chambers and raids, and the give command for each.

Bad Omen used to be something you caught by accident, killing a raid captain and then walking into a village. Since 1.21 it is an item — the Ominous Bottle — and the effect it applies works differently from the old one.

Bad Omen no longer triggers a raid by itself

This is the change that catches returning players. Drinking an Ominous Bottle gives you Bad Omen, but walking into a village with it does nothing on its own. Instead the effect converts:

  • Enter a village → Bad Omen is consumed and becomes Raid Omen, which starts the raid after a short delay.
  • Get detected by a trial spawner → Bad Omen is consumed and becomes Trial Omen, and each trial spawner that detects you while you carry it turns ominous.

So the same bottle now feeds two completely different pieces of content depending on where you drink it.

What the five levels do

LevelRaidTrial chamber
I3 / 5 / 7 waves on Easy / Normal / HardTrial Omen for 15 minutes
II+1 bonus wave, 10% of raiders enchantedTrial Omen for 30 minutes
III+1 bonus wave, 25% enchanted45 minutes
IV+1 bonus wave, 50% enchanted60 minutes
V+1 bonus wave, 75% enchanted — hardest possible75 minutes

For raids, the level is not a wave count: any level above I adds a single bonus wave, and each level after that raises the odds that raiders spawn enchanted. For trial chambers the level does not stack the way people expect — it only lengthens Trial Omen, 15 minutes per level. The spawners and the Ominous Vault loot table are the same regardless of level. Level V is worth it for raid farming, for the enchant odds and Hero of the Village V; for vault loot, level I is enough.

Getting them

Ominous Bottles drop from raid captains — the pillager with the banner on its head — and the bottle's level is random, I to V. They also appear in trial chamber vault loot — levels I–II from normal vaults, III–V from ominous ones.

For testing or a map, the give command takes the level as a component:

/give @p ominous_bottle[ominous_bottle_amplifier=4]

The amplifier is zero-indexed: 0 is Bad Omen I and 4 is Bad Omen V. That off-by-one is the single most common mistake with this item.

Two traps

  • Milk removes it. Drinking milk clears Bad Omen before it can convert, which is the easy way to cancel an accidental raid.
  • Raid Omen has a timer. Once converted, you have a short window before the raid spawns; leaving the village does not cancel it.

Build the command for any level, with a custom name if you want it labelled in a map, in the Give Item Command Builder — it handles the zero-indexed amplifier so you do not have to remember it.

Give Item Command Builder →

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