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How to make a saddle in Minecraft: three leather and one iron ingot

Saddles became craftable in Java 1.21.6, and the same update pulled them from five loot tables. The recipe, where saddles still drop, and the 11 mobs that wear one.

For most of Minecraft's history a saddle could not be crafted. That changed in Java 1.21.6: comparing the 1.21.5 and 1.21.6 client jars, data/minecraft/recipe/saddle.json exists only in the second one. In 26.3 it reads:

  X        X = minecraft:leather
X # X      # = minecraft:iron_ingot
           → 1 × minecraft:saddle

Two rows, shaped: 3 leather and 1 iron ingot, with the bottom row of the grid empty. The result does not stack — a saddle stacks to 1.

Getting the leather

Leather drops from eight mobs — seven of them at 0–2 per kill, the hoglin at 0–1 — plus up to one more per level of Looting:

mobleather per kill
cow, mooshroom0–2
horse, donkey, mule0–2
llama, trader llama0–2
hoglin0–1

The 0–2 range averages one, so a saddle is about three cows. Four rabbit hides in a square also craft one leather, which is the slow route if there are no cows nearby.

The same update took saddles out of chests

Diffing the loot tables of 1.21.5 against 1.21.6 shows saddles removed from five of them: dungeons, desert pyramids, jungle temples, stronghold corridors and ancient cities. The dungeon slot went to leather — 1 to 5 of it — so the crafting ingredients now turn up where the saddle used to. Where saddles can still be found in 26.3:

sourcechance
ravageralways drops one
master leatherworkersells one for 6 emeralds, always in stock
Nether fortress chest33.3% per chest
abandoned camp chest (new in 26.3)27.5%
village tannery chest17.3%
fishing treasure1 in 6 treasure catches
village weaponsmith chest14.4%
End city chest12.7%
bastion hoglin-stable chest12.0%
savanna village house chest11.3%

Chest chances are the probability of at least one saddle in a chest, worked out from each table's rolls and weights. The leatherworker figure is not a chance: a master leatherworker's trade pool has exactly two entries and offers both, so every one of them sells a saddle.

Which mobs wear a saddle

The item's equippable component points at the entity tag #minecraft:can_equip_saddle, which lists 11 mobs in 26.3:

mobwhat it needs first
horse, donkey, muletamed and adult
skeleton horse, zombie horsetamed and adult
camel, camel huskadult — camels always count as tame
nautilus, zombie nautilustamed and adult; a nautilus tames on pufferfish, 1 chance in 3 per fish
pig, strideradult — no taming at all

Llamas are not on the list (they take a carpet, and cannot be steered), and neither is the happy ghast, which wears a harness — three leather, two glass and one wool, whose colour becomes the harness colour.

A pig or a strider carries you but goes where it likes until you hold a carrot on a stick or a warped fungus on a stick.

Getting a saddle back

  • Horses, donkeys and mules: open the mob's inventory and take it out of the saddle slot. Camels have no inventory screen, so for them it is shears.
  • Any saddled mob: use shears on it while nobody is riding it and you are not sneaking. The saddle drops as an item.
  • If the mob dies: a saddle you put on is a guaranteed drop. The game marks the slot that way the moment you equip it, so it never rolls the small chance that applies to gear a mob spawned with.

A saddle is only as good as the horse under it. The Horse Breeding Calculator predicts a foal's speed, jump and health from its parents with the offspring formula from the game code, so the saddle ends up on a horse worth riding.

Horse Breeding Calculator →

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