MC Toolkit / Perintah / Perintah lanjutan — Execute dan Data / Pembuat perintah /execute
Pembuat perintah /execute
Buat perintah /execute lewat formulir — pilih opsinya lalu salin sintaks yang sudah jadi. Edisi Java, berjalan di peramban, tanpa akun.
40 kombinasi argumen · Minecraft 26.2 · dari pohon perintah Mojang
/execute if biome <pos> <biome>/execute if block <pos> <block>/execute if blocks <start> <end> <destination> all/execute if blocks <start> <end> <destination> masked/execute if data block <sourcePos> <path>/execute if data entity <source> <path>/execute if data storage <source> <path>/execute if dimension <dimension>/execute if entity <entities>/execute if items block <pos> <slots> <item_predicate>/execute if items entity <entities> <slots> <item_predicate>/execute if loaded <pos>/execute if predicate <predicate>/execute if score <target> <targetObjective> < <source> <sourceObjective>/execute if score <target> <targetObjective> <= <source> <sourceObjective>/execute if score <target> <targetObjective> = <source> <sourceObjective>/execute if score <target> <targetObjective> > <source> <sourceObjective>/execute if score <target> <targetObjective> >= <source> <sourceObjective>/execute if score <target> <targetObjective> matches <range>/execute if stopwatch <id> <range>/execute unless biome <pos> <biome>/execute unless block <pos> <block>/execute unless blocks <start> <end> <destination> all/execute unless blocks <start> <end> <destination> masked/execute unless data block <sourcePos> <path>/execute unless data entity <source> <path>/execute unless data storage <source> <path>/execute unless dimension <dimension>/execute unless entity <entities>/execute unless items block <pos> <slots> <item_predicate>/execute unless items entity <entities> <slots> <item_predicate>/execute unless loaded <pos>/execute unless predicate <predicate>/execute unless score <target> <targetObjective> < <source> <sourceObjective>/execute unless score <target> <targetObjective> <= <source> <sourceObjective>/execute unless score <target> <targetObjective> = <source> <sourceObjective>/execute unless score <target> <targetObjective> > <source> <sourceObjective>/execute unless score <target> <targetObjective> >= <source> <sourceObjective>/execute unless score <target> <targetObjective> matches <range>/execute unless stopwatch <id> <range>
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